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XFXFramework/include/Graphics/VertexPositionColor.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

48 lines
1.3 KiB
C++

/********************************************************
* VertexPositionColor.h *
* *
* XFX VertexPositionColor definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_VERTEXPOSITIONCOLOR_
#define _XFX_GRAPHICS_VERTEXPOSITIONCOLOR_
#include "Color.h"
#include <Vector3.h>
#include "IVertexType.h"
#include "VertexElement.h"
using namespace System;
namespace XFX
{
namespace Graphics
{
// Describes a custom vertex format structure that contains position and color information.
struct VertexPositionColor : IVertexType, Object
{
private:
static const VertexElement vertexArray[];
public:
Vector3 Position;
XFX::Graphics::Color Color;
VertexDeclaration getVertexDeclaration() const;
VertexPositionColor();
VertexPositionColor(const Vector3 position, const XFX::Graphics::Color color);
bool Equals(const Object* obj) const;
int GetHashCode() const;
int GetType() const;
const char* ToString() const;
bool operator!=(const VertexPositionColor& other) const;
bool operator==(const VertexPositionColor& other) const;
};
}
}
#endif //_XFX_GRAPHICS_VERTEXPOSITIONCOLOR_