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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/Graphics/VertexBuffer.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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C++

#ifndef _XFX_GRAPHICS_VERTEXBUFFER_
#define _XFX_GRAPHICS_VERTEXBUFFER_
#include "GraphicsResource.h"
#include "VertexDeclaration.h"
namespace XFX
{
namespace Graphics
{
// Represents a list of 3D vertices to be streamed to the graphics device.
class VertexBuffer : public GraphicsResource
{
public:
VertexBuffer();
VertexBuffer(GraphicsDevice * const graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage_t usage);
template <typename T>
void GetData(int offsetInBytes, T data[], int startIndex, int elementCount, int vertexStride);
template <typename T>
void GetData(T data[], int startIndex, int elementCount);
int GetType() const;
template <typename T>
void SetData(int offsetInBytes, T data[], int startIndex, int elementCount, int vertexStride);
template <typename T>
void SetData(T data[], int startIndex, int elementCount);
};
}
}
#endif //_XFX_GRAPHICS_VERTEXBUFFER_