mirror of
https://github.com/Halofreak1990/XFXFramework
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Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
32 lines
984 B
C++
32 lines
984 B
C++
#ifndef _XFX_GRAPHICS_VERTEXBUFFER_
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#define _XFX_GRAPHICS_VERTEXBUFFER_
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#include "GraphicsResource.h"
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#include "VertexDeclaration.h"
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namespace XFX
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{
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namespace Graphics
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{
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// Represents a list of 3D vertices to be streamed to the graphics device.
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class VertexBuffer : public GraphicsResource
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{
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public:
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VertexBuffer();
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VertexBuffer(GraphicsDevice * const graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage_t usage);
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template <typename T>
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void GetData(int offsetInBytes, T data[], int startIndex, int elementCount, int vertexStride);
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template <typename T>
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void GetData(T data[], int startIndex, int elementCount);
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int GetType() const;
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template <typename T>
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void SetData(int offsetInBytes, T data[], int startIndex, int elementCount, int vertexStride);
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template <typename T>
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void SetData(T data[], int startIndex, int elementCount);
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};
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}
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}
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#endif //_XFX_GRAPHICS_VERTEXBUFFER_
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