mirror of
https://github.com/Halofreak1990/XFXFramework
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Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
45 lines
1007 B
C++
45 lines
1007 B
C++
/********************************************************
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* TextureCollection.h *
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* *
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* XFX TextureCollection definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_TEXTURECOLLECTION_
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#define _XFX_GRAPHICS_TEXTURECOLLECTION_
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#include <System/Collections/Generic/List.h>
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#include "Texture.h"
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using namespace System;
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using namespace System::Collections::Generic;
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namespace XFX
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{
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namespace Graphics
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{
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class Texture2D;
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// Represents a collection of Texture objects.
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class TextureCollection : public Object
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{
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private:
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friend class Texture2D;
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bool disposed;
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List<Texture*> textures;
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void Dispose(bool disposing);
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public:
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TextureCollection();
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virtual ~TextureCollection();
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void Dispose();
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int GetType() const;
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Texture* operator[](const int index);
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};
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}
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}
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#endif //_XFX_GRAPHICS_TEXTURECOLLECTION_
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