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XFXFramework/include/Graphics/TextureCollection.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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1007 B
C++

/********************************************************
* TextureCollection.h *
* *
* XFX TextureCollection definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_TEXTURECOLLECTION_
#define _XFX_GRAPHICS_TEXTURECOLLECTION_
#include <System/Collections/Generic/List.h>
#include "Texture.h"
using namespace System;
using namespace System::Collections::Generic;
namespace XFX
{
namespace Graphics
{
class Texture2D;
// Represents a collection of Texture objects.
class TextureCollection : public Object
{
private:
friend class Texture2D;
bool disposed;
List<Texture*> textures;
void Dispose(bool disposing);
public:
TextureCollection();
virtual ~TextureCollection();
void Dispose();
int GetType() const;
Texture* operator[](const int index);
};
}
}
#endif //_XFX_GRAPHICS_TEXTURECOLLECTION_