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XFXFramework/include/Graphics/GraphicsResource.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

51 lines
1.1 KiB
C++

/********************************************************
* GraphicsResource.h *
* *
* XFX GraphicsResource definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_GRAPHICSRESOURCE_
#define _XFX_GRAPHICS_GRAPHICSRESOURCE_
#include <System/Event.h>
#include <System/String.h>
#include "Enums.h"
using namespace System;
namespace XFX
{
namespace Graphics
{
class GraphicsDevice;
// Queries and prepares resources.
class GraphicsResource : public IDisposable, public Object
{
private:
bool isDisposed;
protected:
GraphicsDevice* graphicsDevice;
virtual void Dispose(bool disposing);
public:
virtual GraphicsDevice* getGraphicsDevice();
bool IsDisposed();
String Name;
Object* Tag;
EventHandler Disposing;
virtual ~GraphicsResource();
GraphicsResource();
void Dispose();
int GetType() const;
};
}
}
#endif //_XFX_GRAPHICS_GRAPHICSRESOURCE_