mirror of
https://github.com/Halofreak1990/XFXFramework
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Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
36 lines
959 B
C++
36 lines
959 B
C++
/********************************************************
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* GraphicsDeviceCreationParameters.h *
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* *
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* XFX GraphicsDeviceCreationParameters definition file*
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_GRAPHICSDEVICECREATIONPARAMETERS_
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#define _XFX_GRAPHICS_GRAPHICSDEVICECREATIONPARAMETERS_
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#include "Enums.h"
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#include "GraphicsAdapter.h"
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namespace XFX
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{
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namespace Graphics
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{
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/// <summary>
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/// Describes the creation parameters for a device.
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/// </summary>
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struct GraphicsDeviceCreationParameters
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{
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private:
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GraphicsAdapter _adapter;
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DeviceType_t _deviceType;
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public:
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GraphicsAdapter Adapter();
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DeviceType_t DeviceType_();
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GraphicsDeviceCreationParameters(GraphicsAdapter graphicsAdapter, DeviceType_t deviceType);
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};
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}
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}
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#endif //_XFX_GRAPHICS_GRAPHICSDEVICECREATIONPARAMETERS_
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