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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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575 B
C++

#ifndef _XFX_GRAPHICS_EFFECT_
#define _XFX_GRAPHICS_EFFECT_
#include <Graphics/GraphicsResource.h>
namespace XFX
{
namespace Graphics
{
// Used to set and query effects, and to choose techniques.
class Effect : public GraphicsResource
{
protected:
Effect(Effect const * const cloneSource);
void Dispose(bool disposing);
virtual void OnApply();
public:
Effect(GraphicsDevice * const graphicsDevice, byte effectCode[]);
virtual Effect* Clone() const;
int GetType() const;
};
}
}
#endif //_XFX_GRAPHICS_EFFECT_