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XFXFramework/include/Graphics/DisplayModeCollection.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

44 lines
1.1 KiB
C++

/********************************************************
* DisplayModeCollection.h *
* *
* XFX DisplayModeCollection definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_DISPLAYMODECOLLECTION_
#define _XFX_GRAPHICS_DISPLAYMODECOLLECTION_
#include <System/Types.h>
#include <System/Collections/Generic/List.h>
#include "DisplayMode.h"
using namespace System;
using namespace System::Collections::Generic;
namespace XFX
{
namespace Graphics
{
// Manipulates a collection of DisplayMode structures.
struct DisplayModeCollection
{
private:
int adapterOrdinal;
List<DisplayMode> displayModes;
SurfaceFormat_t currentFormat;
int count;
public:
DisplayModeCollection();
bool Equals(Object* obj) const;
IEnumerator<DisplayMode>* GetEnumerator();
int GetHashCode() const;
bool operator!=(const DisplayModeCollection& other) const;
bool operator==(const DisplayModeCollection& other) const;
};
}
}
#endif //_XFX_GRAPHICS_DISPLAYMODECOLLECTION_