1
0
mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/Graphics/DisplayMode.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

43 lines
992 B
C++

/********************************************************
* DisplayMode.h *
* *
* XFX DisplayMode structure definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_DISPLAYMODE_
#define _XFX_GRAPHICS_DISPLAYMODE_
#include "Enums.h"
#include <System/Object.h>
using namespace System;
namespace XFX
{
struct Rectangle;
namespace Graphics
{
// Describes the display mode.
struct DisplayMode : Object
{
float getAspectRatio() const;
int Height;
SurfaceFormat_t Format;
int RefreshRate;
Rectangle getTitleSafeArea() const;
int Width;
DisplayMode();
bool Equals(const Object* obj) const;
int GetHashCode() const;
int GetType() const;
bool operator!=(const DisplayMode& other) const;
bool operator==(const DisplayMode& other) const;
};
}
}
#endif //_XFX_GRAPHICS_DISPLAYMODE_