mirror of
https://github.com/Halofreak1990/XFXFramework
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Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
43 lines
992 B
C++
43 lines
992 B
C++
/********************************************************
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* DisplayMode.h *
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* *
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* XFX DisplayMode structure definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_DISPLAYMODE_
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#define _XFX_GRAPHICS_DISPLAYMODE_
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#include "Enums.h"
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#include <System/Object.h>
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using namespace System;
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namespace XFX
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{
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struct Rectangle;
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namespace Graphics
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{
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// Describes the display mode.
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struct DisplayMode : Object
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{
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float getAspectRatio() const;
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int Height;
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SurfaceFormat_t Format;
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int RefreshRate;
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Rectangle getTitleSafeArea() const;
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int Width;
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DisplayMode();
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bool Equals(const Object* obj) const;
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int GetHashCode() const;
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int GetType() const;
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bool operator!=(const DisplayMode& other) const;
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bool operator==(const DisplayMode& other) const;
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};
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}
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}
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#endif //_XFX_GRAPHICS_DISPLAYMODE_
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