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XFXFramework/include/Graphics/DirectionalLight.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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/********************************************************
* DirectionalLight.h *
* *
* XFX::Graphics::DirectionalLight definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_DIRECTIONALLIGHT_
#define _XFX_GRAPHICS_DIRECTIONALLIGHT_
#include <System/Object.h>
#include "EffectParameter.h"
#include <Vector3.h>
namespace XFX
{
namespace Graphics
{
// Creates a DirectionalLight object.
class DirectionalLight : public Object
{
public:
Vector3 DiffuseColor;
Vector3 Direction;
bool Enabled;
Vector3 SpecularColor;
DirectionalLight(EffectParameter directionParameter, EffectParameter diffuseColorParameter, EffectParameter specularColorParameter, DirectionalLight const * const cloneSource);
int GetType() const;
};
}
}
#endif //_XFX_GRAPHICS_DIRECTIONALLIGHT_