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XFXFramework/include/GamerServices/StorageDeviceAsyncResult.h
Halofreak1990 ec0c1820dd Fixed TextureCollection issues caused by circular dependencies.
Added RenderTarget and RenderTarget2D classes to the XFX::Graphics namespace
Added Internal StorageDeviceAsyncResult class to the XFX::Storage namespace to aid in the implementation of the Guide.
Added Guide::BeginShowMessageBox and Guide::EndShowMessageBox methods
Began fixing comments to properly show up in IntelliSense
2011-06-09 12:57:16 +00:00

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#include <System/Interfaces.h>
#include <System/Threading/WaitHandle.h>
using namespace System;
using namespace System::Threading;
namespace XFX
{
namespace GamerServices
{
class Guide;
class StorageDeviceAsyncResult : public IAsyncResult
{
friend class Guide;
private:
Object* syncObject;
int playerIndex;
StorageDeviceAsyncResult(Object* stateObject, int player);
StorageDeviceAsyncResult(const StorageDeviceAsyncResult &obj);
StorageDeviceAsyncResult(IAsyncResult* &obj);
public:
Object* AsyncState();
bool CompletedSynchronously();
bool IsCompleted();
WaitHandle* AsyncWaitHandle();
};
}
}