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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/GamerServices/GamerServicesComponent.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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/********************************************************
* GamerServicesComponent.h *
* *
* XFX GamerServicesComponent class definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMERSERVICES_GAMERSERVICESCOMPONENT_
#define _XFX_GAMERSERVICES_GAMERSERVICESCOMPONENT_
#include "../Game.h"
namespace XFX
{
namespace GamerServices
{
// Creates a new GamerServicesComponent.
class GamerServicesComponent : public GameComponent
{
public:
GamerServicesComponent(Game * const game);
int GetType() const;
void Initialize();
void Update(GameTime gameTime);
};
}
}
#endif //_XFX_GAMERSERVICES_GAMERSERVICESCOMPONENT_