mirror of
https://github.com/Halofreak1990/XFXFramework
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Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
/********************************************************
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* GameTime.h *
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* *
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* XFX GameTime definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GAMETIME_
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#define _XFX_GAMETIME_
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#include <System/TimeSpan.h>
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using namespace System;
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namespace XFX
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{
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// Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed- step (game time) games.
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class GameTime : public Object
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{
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private:
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TimeSpan _elapsedGameTime;
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bool _isRunningSlowly;
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TimeSpan _totalGameTime;
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public:
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TimeSpan getElapsedGameTime() const;
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bool IsRunningSlowly();
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TimeSpan getTotalGameTime() const;
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GameTime(const TimeSpan totalGameTime, const TimeSpan elapsedGameTime);
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GameTime(const TimeSpan totalGameTime, const TimeSpan elapsedGameTime, const bool isRunningSlowly);
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GameTime();
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int GetType() const;
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};
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}
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#endif //_XFX_GAMETIME_
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