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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/GameTime.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

38 lines
1.0 KiB
C++

/********************************************************
* GameTime.h *
* *
* XFX GameTime definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMETIME_
#define _XFX_GAMETIME_
#include <System/TimeSpan.h>
using namespace System;
namespace XFX
{
// Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed- step (game time) games.
class GameTime : public Object
{
private:
TimeSpan _elapsedGameTime;
bool _isRunningSlowly;
TimeSpan _totalGameTime;
public:
TimeSpan getElapsedGameTime() const;
bool IsRunningSlowly();
TimeSpan getTotalGameTime() const;
GameTime(const TimeSpan totalGameTime, const TimeSpan elapsedGameTime);
GameTime(const TimeSpan totalGameTime, const TimeSpan elapsedGameTime, const bool isRunningSlowly);
GameTime();
int GetType() const;
};
}
#endif //_XFX_GAMETIME_