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XFXFramework/include/GameComponentCollectionEventArgs.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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/********************************************************
* GameComponentCollectionEventArgs.h *
* *
* XFX GameComponentCollectionEventArgs definition *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
#define _XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
#include "Interfaces.h"
#include <System/EventArgs.h>
namespace XFX
{
// Arguments used with events from the GameComponentCollection.
class GameComponentCollectionEventArgs : public EventArgs
{
private:
IGameComponent* _gameComponent;
public:
IGameComponent* getGameComponent() const;
GameComponentCollectionEventArgs(IGameComponent* gameComponent);
virtual ~GameComponentCollectionEventArgs() { }
int GetType() const;
};
}
#endif //_XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_