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XFXFramework/include/Audio/SoundEffectInstance.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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824 B
C++

/********************************************************
* SoundEffectInstance.h *
* *
* XFX::Audio::SoundEffectInstance definition file *
* Copyright Š XFX Team. All Rights Reserved *
********************************************************/
#include <System/Interfaces.h>
using namespace System;
namespace XFX
{
namespace Audio
{
// Provides a single playing, paused, or stopped instance of a SoundEffect sound.
class SoundEffectInstance : public IDisposable, public Object
{
private:
friend class SoundEffect;
SoundEffect* _parent;
SoundEffectInstance(SoundEffect* parent);
public:
~SoundEffectInstance();
void Dispose();
int GetType() const;
void Pause();
void Play();
void Resume();
void Stop();
};
}
}