mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added implicit conversion to base types to all primary types (UInt32 et al) Added implicit conversion from System::String to const char*
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/********************************************************
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* GamePadState.h *
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* *
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* XFX GamePadState definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_INPUT_GAMEPADSTATE_
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#define _XFX_INPUT_GAMEPADSTATE_
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#include "GamePadButtons.h"
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namespace XFX
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{
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namespace Input
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{
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// Represents specific information about the state of an Xbox Controller, including the current state of buttons and sticks.
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struct GamePadState : Object
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{
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GamePadButtons Buttons;
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GamePadDPad DPad;
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bool IsConnected;
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GamePadThumbSticks ThumbSticks;
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GamePadTriggers Triggers;
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GamePadState(const GamePadThumbSticks thumbSticks, const GamePadTriggers triggers, const GamePadButtons buttons, const GamePadDPad dPad);
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GamePadState();
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GamePadState(const GamePadState &obj);
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bool Equals(const Object* obj) const;
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bool Equals(const GamePadState obj) const;
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int GetHashCode() const;
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int GetType() const;
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bool IsButtonDown(const Buttons_t button) const;
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bool IsButtonUp(const Buttons_t button) const;
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const char* ToString() const;
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bool operator==(const GamePadState& right) const;
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bool operator!=(const GamePadState& right) const;
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inline GamePadState operator =(const GamePadState right)
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{
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return (*this == right) ? *this : GamePadState(right);
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}
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};
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}
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}
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#endif //_XFX_INPUT_GAMEPADSTATE_
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