1
0
mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/Graphics/VertexPositionColor.h
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

48 lines
1.2 KiB
C++

/********************************************************
* VertexPositionColor.h *
* *
* XFX VertexPositionColor definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_VERTEXPOSITIONCOLOR_
#define _XFX_GRAPHICS_VERTEXPOSITIONCOLOR_
#include "Color.h"
#include <Vector3.h>
#include "IVertexType.h"
#include "VertexElement.h"
using namespace System;
namespace XFX
{
namespace Graphics
{
// Describes a custom vertex format structure that contains position and color information.
struct VertexPositionColor : IVertexType, Object
{
private:
static const VertexElement vertexArray[];
public:
Vector3 Position;
XFX::Graphics::Color Color;
VertexDeclaration getVertexDeclaration() const;
VertexPositionColor();
VertexPositionColor(const Vector3 position, const XFX::Graphics::Color color);
bool Equals(const Object* obj) const;
int GetHashCode() const;
int GetType() const;
const char* ToString() const;
bool operator!=(const VertexPositionColor& other) const;
bool operator==(const VertexPositionColor& other) const;
};
}
}
#endif //_XFX_GRAPHICS_VERTEXPOSITIONCOLOR_