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XFXFramework/include/GameComponentCollectionEventArgs.h
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

32 lines
870 B
C++

/********************************************************
* GameComponentCollectionEventArgs.h *
* *
* XFX GameComponentCollectionEventArgs definition *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
#define _XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
#include "Interfaces.h"
#include <System/EventArgs.h>
namespace XFX
{
// Arguments used with events from the GameComponentCollection.
class GameComponentCollectionEventArgs : public EventArgs
{
private:
IGameComponent* _gameComponent;
public:
IGameComponent* getGameComponent() const;
GameComponentCollectionEventArgs(IGameComponent* gameComponent);
virtual ~GameComponentCollectionEventArgs() { }
int GetType() const;
};
}
#endif //_XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_