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XFXFramework/include/BoundingSphere.h
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

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C++

/********************************************************
* BoundingSphere.h *
* *
* XFX BoundingSphere definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_BOUNDINGSPHERE_
#define _XFX_BOUNDINGSPHERE_
#include <System/Interfaces.h>
#include "Vector3.h"
using namespace System;
namespace XFX
{
// Defines a sphere.
struct BoundingSphere : IEquatable<BoundingSphere>, Object
{
Vector3 Center;
float Radius;
BoundingSphere(const Vector3 center, const float radius);
BoundingSphere(const BoundingSphere &obj);
BoundingSphere();
bool Equals(const Object* obj) const;
bool Equals(const BoundingSphere other) const;
int GetHashCode() const;
int GetType() const;
const char* ToString() const;
bool operator==(const BoundingSphere& other) const;
bool operator!=(const BoundingSphere& other) const;
};
}
#endif //_XFX_BOUNDINGSPHERE_