mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Replaced all copyright symbols with (c) to improve cross-platform reading Added classes to XFX::Audio namespace Added and updated classes in XFX::Graphics namespace Updated event function signature Replaced const char* ToString() with const String& ToString()
34 lines
947 B
C++
34 lines
947 B
C++
/********************************************************
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* GamePad.h *
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* *
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* XFX GamePad definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_INPUT_GAMEPAD_
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#define _XFX_INPUT_GAMEPAD_
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#include <Enums.h>
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#include "Enums.h"
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#include "GamePadState.h"
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namespace XFX
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{
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namespace Input
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{
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// Allows retrieval of user interaction with an XBOX Controller
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// and setting of controller vibration motors.
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class GamePad
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{
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private:
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GamePad(); // Private constructor to prevent instantiation.
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public:
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static GamePadState GetState(const PlayerIndex_t playerIndex);
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static GamePadState GetState(const PlayerIndex_t playerIndex, const GamePadDeadZone_t deadZoneMode);
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static bool SetVibration(const PlayerIndex_t playerIndex, const float leftMotor, const float rightMotor);
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};
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}
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}
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#endif //_XFX_INPUT_GAMEPAD_
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