mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added 'ValueTypes' Boolean and Byte Added System.Collections.Generic.Stack (not used, or tested, but could be useful in final product)
77 lines
2.9 KiB
C++
77 lines
2.9 KiB
C++
/********************************************************
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* Texture2D.h *
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* *
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* XFX Texture2D definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_TEXTURE2D_
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#define _XFX_GRAPHICS_TEXTURE2D_
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#include "Texture.h"
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#include <System/IO/Stream.h>
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using namespace System;
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using namespace System::IO;
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namespace XFX
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{
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struct Rectangle;
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namespace Graphics
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{
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class Texture2D : public Texture, virtual Object
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{
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private:
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GraphicsDevice* device;
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int _height; // The height of the texture before resizing it
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bool _isDisposed; // True when the texture has been disposed
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int _numberOfLevels; // The number of mip levels for the texture
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TextureUsage_t _textureUsage;
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SurfaceFormat_t _surfaceFormat; // The colour format of the texture
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int _width; // the width of the texture before resizing it
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int textureId; // The reference ID of the texture in OpenGL memory
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int imageId;
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void Load(byte buffer[]);
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Texture2D(GraphicsDevice* graphicsDevice);
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protected:
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void Dispose(bool disposing);
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public:
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SurfaceFormat_t Format();
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int Height();
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TextureUsage_t TextureUsage_();
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int Width();
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Texture2D();
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Texture2D(GraphicsDevice* graphicsDevice, int width, int height);
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Texture2D(GraphicsDevice* graphicsDevice, int width, int height, int numberLevels, TextureUsage_t usage, SurfaceFormat_t format);
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Texture2D(const Texture2D &obj);
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static Texture2D* FromFile(GraphicsDevice* graphicsDevice, Stream* textureStream);
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static Texture2D* FromFile(GraphicsDevice* graphicsDevice, Stream* textureStream, TextureCreationParameters creationParameters);
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static Texture2D* FromFile(GraphicsDevice* graphicsDevice, Stream* textureStream, int numberBytes);
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static Texture2D* FromFile(GraphicsDevice* graphicsDevice, Stream* textureStream, int numberBytes, TextureCreationParameters creationParameters);
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static Texture2D* FromFile(GraphicsDevice* graphicsDevice, char* filename);
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static Texture2D* FromFile(GraphicsDevice* graphicsDevice, char* filename, TextureCreationParameters creationParameters);
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static Texture2D* FromFile(GraphicsDevice* graphicsDevice, char* filename, int width, int height);
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template <class T>
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void GetData(T data[]);
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template <class T>
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void GetData(T data[], int startIndex, int elementCount);
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template <class T>
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void GetData(int level, Rectangle rect, T data[], int startIndex, int elementCount);
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template <class T>
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void SetData(T data[]);
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template <class T>
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void SetData(T data[], int startIndex, int elementCount, SetDataOptions_t options);
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template <class T>
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void SetData(int level, Rectangle rect, T data[], int startIndex, int elementCount, SetDataOptions_t options);
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};
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}
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}
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#endif //_XFX_GRAPHICS_TEXTURE2D_
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