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XFXFramework/include/Graphics/BasicEffect.h
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

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1.5 KiB
C++

/********************************************************
* BasicEffect.h *
* *
* BasicEffect definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _BASICEFFECT_H_
#define _BASICEFFECT_H_
#include "BasicDirectionalLight.h"
#include "Effect.h"
//#include "GraphicsDevice.h"
#include <Matrix.h>
#include "Texture2D.h"
#include <Vector3.h>
namespace XFX
{
namespace Graphics
{
/// <summary>
/// Represents shader model 1.1 Effect that has optional support for vertex colors, texturing, and lighting.
/// </summary>
class BasicEffect : public Effect
{
protected:
BasicEffect(GraphicsDevice device, BasicEffect clone);
public:
float Alpha;
Vector3 AmbientLightColor;
Vector3 DiffuseColor;
BasicDirectionalLight DirectionalLight0();
BasicDirectionalLight DirectionalLight1();
BasicDirectionalLight DirectionalLight2();
Vector3 EmissiveColor;
Vector3 FogColor;
int FogEnabled;
float FogEnd;
float FogStart;
int LightingEnabled;
int PreferPerPixelLighting;
Matrix Projection;
Vector3 SpecularColor;
float SpecularPower;
Texture2D Texture_;
int TextureEnabled;
int VertexColorEnabled;
Matrix View;
Matrix World;
BasicEffect(GraphicsDevice device, EffectPool effectPool);
Effect Clone(GraphicsDevice device);
void EnableDefaultLighting();
};
}
}
#endif //_BASICEFFECT_H_