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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

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1.7 KiB
C++

/********************************************************
* Stream.h *
* *
* XFX Stream definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_IO_STREAM_
#define _SYSTEM_IO_STREAM_
#include "../Types.h"
#include "Enums.h"
#include "../Delegates.h"
#include "../Interfaces.h"
namespace System
{
class WaitHandle;
namespace IO
{
/// <summary>
/// Provides a generic view of a sequence of bytes.
/// </summary>
class Stream : public IDisposable
{
private:
int _asyncActiveCount;
protected:
virtual WaitHandle CreateWaitHandle();
virtual void Dispose(bool disposing);
public:
Stream();
virtual bool CanRead();
virtual bool CanSeek();
virtual bool CanTimeOut();
virtual bool CanWrite();
virtual Int64 Length();
Int64 Position;
int ReadTimeOut;
int WriteTimeOut;
static const Stream Null;
virtual IAsyncResult* BeginRead(byte buffer[], int offset, int count, ASyncCallback callback, Object* state);
virtual IAsyncResult* BeginWrite(byte buffer[], int offset, int count, ASyncCallback callback, Object* state);
virtual void Close();
void Dispose();
virtual int EndRead(IAsyncResult* asyncResult);
virtual void EndWrite(IAsyncResult* asyncResult);
virtual void Flush();
virtual int Read(byte buffer[], int offset, int count);
virtual int ReadByte();
virtual Int64 Seek(Int64 offset, SeekOrigin_t origin);
virtual void SetLength(Int64 value);
virtual void Write(byte buffer[], int offset, int count);
virtual void WriteByte(byte value);
};
}
}
#endif //_SYSTEM_IO_STREAM_