1
0
mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/Storage/StorageContainer.h
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

54 lines
1.2 KiB
C++

/********************************************************
* StorageContainer.h *
* *
* XFX StorageContainer definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_STORAGE_STORAGECONTAINER_
#define _XFX_STORAGE_STORAGECONTAINER_
#include <System/Delegates.h>
#include <System/Interfaces.h>
#include <System/IO/DirectoryInfo.h>
#include "../Enums.h"
using namespace System;
using namespace System::IO;
namespace XFX
{
namespace Storage
{
class StorageDevice;
/// <summary>
/// Represents a logical collection of storage files.
/// </summary>
class StorageContainer : public IDisposable, virtual Object
{
private:
bool isDisposed;
DirectoryInfo containerFolder;
StorageDevice* device;
EventHandler Disposing;
PlayerIndex_t playerIndex;
char* titleName;
void Dispose(bool disposing);
~StorageContainer();
public:
bool IsDisposed();
char* Path();
StorageDevice StorageDevice_();
static char* TitleLocation();
char* TitleName();
void Delete();
void Dispose();
};
}
}
#endif //_XFX_STORAGE_STORAGECONTAINER_