mirror of
https://github.com/Halofreak1990/XFXFramework
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Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
32 lines
821 B
C++
32 lines
821 B
C++
/********************************************************
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* GraphicsDeviceInformation.h *
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* *
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* XFX GraphicsDeviceInformation definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _GRAPHICSDEVICEINFORMATION_
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#define _GRAPHICSDEVICEINFORMATION_
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#include <Graphics/Enums.h>
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#include <Graphics/PresentationParameters.h>
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using namespace XFX::Graphics;
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namespace XFX
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{
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/// <summary>
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/// Holds the settings for creating a graphics device.
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/// </summary>
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class GraphicsDeviceInformation
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{
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public:
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GraphicsAdapter Adapter;
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DeviceType_t DeviceType_;
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PresentationParameters PresentationParameters_;
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GraphicsDeviceInformation Clone();
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};
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}
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#endif //_GRAPHICSDEVICEINFORMATION_
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