mirror of
https://github.com/Halofreak1990/XFXFramework
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Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
/********************************************************
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* VertexPositionColor.h *
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* *
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* XFX VertexPositionColor definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_VERTEXPOSITIONCOLOR_
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#define _XFX_GRAPHICS_VERTEXPOSITIONCOLOR_
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#include "Color.h"
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#include <Vector3.h>
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#include "VertexElement.h"
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namespace XFX
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{
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namespace Graphics
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{
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/// <summary>
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/// Describes a custom vertex format structure that contains position and color information.
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/// </summary>
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struct VertexPositionColor
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{
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Vector3 Position;
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Color Color_;
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static int SizeInBytes();
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static const VertexElement VertexElements[];
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VertexPositionColor(Vector3 position, Color color);
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bool Equals(const VertexPositionColor obj);
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int GetHashCode();
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bool operator!=(const VertexPositionColor other);
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bool operator==(const VertexPositionColor other);
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};
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}
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}
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#endif //_XFX_GRAPHICS_VERTEXPOSITIONCOLOR_
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