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XFXFramework/include/Graphics/TextureInformation.h
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

45 lines
1.2 KiB
C++

/********************************************************
* TextureInformation.h *
* *
* XFX TextureInformation definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _TEXTUREINFORMATION_
#define _TEXTUREINFORMATION_
#include "Enums.h"
namespace XFX
{
namespace Graphics
{
/// <summary>
/// Encapsulates information describing texture resources.
/// </summary>
struct TextureInformation
{
int Depth;
SurfaceFormat_t Format;
int Height;
ImageFileFormat_t ImageFormat;
int MipLevels;
ResourceType_t ResourceType_;
int Width;
TextureInformation(int width, int height, int depth, int mipLevels, SurfaceFormat_t format);
TextureInformation(const TextureInformation &obj); //Copy Constructor
TextureInformation(); // Default Constructor
bool Equals(TextureInformation other);
int GetHashCode();
char* ToString();
bool operator!=(const TextureInformation other);
bool operator==(const TextureInformation other);
TextureInformation operator=(const TextureInformation other);
};
}
}
#endif //_TEXTUREINFORMATION_