mirror of
https://github.com/Halofreak1990/XFXFramework
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Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/********************************************************
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* TextureInformation.h *
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* *
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* XFX TextureInformation definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _TEXTUREINFORMATION_
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#define _TEXTUREINFORMATION_
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#include "Enums.h"
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namespace XFX
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{
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namespace Graphics
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{
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/// <summary>
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/// Encapsulates information describing texture resources.
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/// </summary>
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struct TextureInformation
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{
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int Depth;
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SurfaceFormat_t Format;
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int Height;
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ImageFileFormat_t ImageFormat;
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int MipLevels;
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ResourceType_t ResourceType_;
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int Width;
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TextureInformation(int width, int height, int depth, int mipLevels, SurfaceFormat_t format);
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TextureInformation(const TextureInformation &obj); //Copy Constructor
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TextureInformation(); // Default Constructor
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bool Equals(TextureInformation other);
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int GetHashCode();
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char* ToString();
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bool operator!=(const TextureInformation other);
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bool operator==(const TextureInformation other);
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TextureInformation operator=(const TextureInformation other);
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};
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}
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}
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#endif //_TEXTUREINFORMATION_
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