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XFXFramework/include/Graphics/TextureCreationParameters.h
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

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1.5 KiB
C++

/********************************************************
* TextureCreationParameters.h *
* *
* XFX TextureCreationParameters definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_TEXTURECREATIONPARAMETERS_
#define _XFX_GRAPHICS_TEXTURECREATIONPARAMETERS_
#include "Color.h"
#include "Enums.h"
namespace XFX
{
namespace Graphics
{
/// <summary>
/// Describes the parameters to use when initializing a new instance of a texture.
/// </summary>
struct TextureCreationParameters
{
int Width;
int Height;
int Depth;
int MipLevels;
SurfaceFormat_t Format;
Color ColorKey;
FilterOptions_t Filter;
FilterOptions_t MipFilter;
TextureUsage_t TextureUsage_;
static TextureCreationParameters Default;
TextureCreationParameters(int width, int height, int depth, int mipLevels, SurfaceFormat_t format, TextureUsage_t textureUsage, Color colorKey, FilterOptions_t filter, FilterOptions_t mipFilter);
TextureCreationParameters(const TextureCreationParameters &obj);
TextureCreationParameters();
bool Equals(const TextureCreationParameters other);
int GetHashCode();
char* ToString();
bool operator!=(const TextureCreationParameters other);
bool operator==(const TextureCreationParameters other);
bool operator =(const TextureCreationParameters other);
};
}
}
#endif //_XFX_GRAPHICS_TEXTURECREATIONPARAMETERS_