mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/********************************************************
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* TextureCreationParameters.h *
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* *
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* XFX TextureCreationParameters definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_TEXTURECREATIONPARAMETERS_
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#define _XFX_GRAPHICS_TEXTURECREATIONPARAMETERS_
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#include "Color.h"
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#include "Enums.h"
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namespace XFX
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{
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namespace Graphics
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{
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/// <summary>
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/// Describes the parameters to use when initializing a new instance of a texture.
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/// </summary>
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struct TextureCreationParameters
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{
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int Width;
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int Height;
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int Depth;
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int MipLevels;
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SurfaceFormat_t Format;
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Color ColorKey;
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FilterOptions_t Filter;
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FilterOptions_t MipFilter;
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TextureUsage_t TextureUsage_;
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static TextureCreationParameters Default;
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TextureCreationParameters(int width, int height, int depth, int mipLevels, SurfaceFormat_t format, TextureUsage_t textureUsage, Color colorKey, FilterOptions_t filter, FilterOptions_t mipFilter);
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TextureCreationParameters(const TextureCreationParameters &obj);
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TextureCreationParameters();
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bool Equals(const TextureCreationParameters other);
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int GetHashCode();
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char* ToString();
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bool operator!=(const TextureCreationParameters other);
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bool operator==(const TextureCreationParameters other);
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bool operator =(const TextureCreationParameters other);
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};
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}
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}
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#endif //_XFX_GRAPHICS_TEXTURECREATIONPARAMETERS_
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