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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

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2.3 KiB
C++

/********************************************************
* Texture.h *
* *
* XFX Texture definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_TEXTURE_
#define _XFX_GRAPHICS_TEXTURE_
#include <System/Types.h>
#include <System/IO/Stream.h>
#include "GraphicsResource.h"
using namespace System::IO;
namespace XFX
{
namespace Graphics
{
struct TextureCreationParameters;
struct TextureInformation;
/// <summary>
/// Represents a texture resource.
/// </summary>
class Texture : public GraphicsResource
{
private:
static ImageFileFormat_t ILimageformat2XNAimageformat(int ILFormat);
protected:
void Dispose(bool disposing);
public:
int LevelCount();
int LevelOfDetail;
static Texture FromFile(GraphicsDevice graphicsDevice, Stream textureStream);
static Texture FromFile(GraphicsDevice graphicsDevice, char* filename);
static Texture FromFile(GraphicsDevice graphicsDevice, Stream textureStream, int numberBytes);
static Texture FromFile(GraphicsDevice graphicsDevice, Stream textureStream, TextureCreationParameters creationParameters);
static Texture FromFile(GraphicsDevice graphicsDevice, char* filename, TextureCreationParameters creationParameters);
static Texture FromFile(GraphicsDevice graphicsDevice, Stream textureStream, int numberBytes, TextureCreationParameters creationParameters);
static Texture FromFile(GraphicsDevice graphicsDevice, char* filename, int width, int height, int depth);
void GenerateMipMaps(TextureFilter_t filterType);
static TextureCreationParameters GetCreationParameters(GraphicsDevice graphicsDevice, Stream textureStream);
static TextureCreationParameters GetCreationParameters(GraphicsDevice graphicsDevice, char* filename);
static TextureCreationParameters GetCreationParameters(GraphicsDevice graphicsDevice, Stream textureStream, int numberBytes);
static TextureInformation GetTextureInformation(Stream textureStream);
static TextureInformation GetTextureInformation(char* filename);
static TextureInformation GetTextureInformation(Stream textureStream, int numberBytes);
void Save(char* filename, ImageFileFormat_t format);
};
}
}
#endif //_XFX_GRAPHICS_TEXTURE_