mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/********************************************************
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* GraphicsResource.h *
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* *
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* XFX GraphicsResource definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_GRAPHICSRESOURCE_
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#define _XFX_GRAPHICS_GRAPHICSRESOURCE_
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#include <System/Types.h>
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#include <System/Delegates.h>
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#include "Enums.h"
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#include "GraphicsDevice.h"
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using namespace System;
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namespace XFX
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{
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namespace Graphics
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{
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/// <summary>
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/// Queries and prepares resources.
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/// </summary>
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class GraphicsResource : public IDisposable
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{
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private:
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bool isDisposed;
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char* name;
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ResourceType_t resourceType;
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protected:
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GraphicsDevice* graphicsDevice;
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virtual void Dispose(bool disposing)=0;
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public:
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virtual GraphicsDevice* GraphicsDevice_();
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bool IsDisposed();
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char* Name();
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void Name(char* value);
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int Priority;
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virtual ResourceType_t ResourceType_();
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EventHandler Disposing;
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virtual ~GraphicsResource();
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GraphicsResource();
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void Dispose();
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};
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}
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}
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#endif //_XFX_GRAPHICS_GRAPHICSRESOURCE_
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