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XFXFramework/include/Graphics/GraphicsResource.h
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

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1.2 KiB
C++

/********************************************************
* GraphicsResource.h *
* *
* XFX GraphicsResource definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_GRAPHICSRESOURCE_
#define _XFX_GRAPHICS_GRAPHICSRESOURCE_
#include <System/Types.h>
#include <System/Delegates.h>
#include "Enums.h"
#include "GraphicsDevice.h"
using namespace System;
namespace XFX
{
namespace Graphics
{
/// <summary>
/// Queries and prepares resources.
/// </summary>
class GraphicsResource : public IDisposable
{
private:
bool isDisposed;
char* name;
ResourceType_t resourceType;
protected:
GraphicsDevice* graphicsDevice;
virtual void Dispose(bool disposing)=0;
public:
virtual GraphicsDevice* GraphicsDevice_();
bool IsDisposed();
char* Name();
void Name(char* value);
int Priority;
virtual ResourceType_t ResourceType_();
EventHandler Disposing;
virtual ~GraphicsResource();
GraphicsResource();
void Dispose();
};
}
}
#endif //_XFX_GRAPHICS_GRAPHICSRESOURCE_