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XFXFramework/include/Graphics.h
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

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1.3 KiB
C

/********************************************************
* Graphics.h *
* *
* XFX::Graphics namespace include file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_
#define _XFX_GRAPHICS_
//
//Data Types
//
#include "Graphics/BasicDirectionalLight.h"
#include "Graphics/BasicEffect.h"
#include "Graphics/Color.h"
#include "Graphics/DepthStencilBuffer.h"
#include "Graphics/DisplayMode.h"
#include "Graphics/DisplayModeCollection.h"
#include "Graphics/Effect.h"
#include "Graphics/Exceptions.h"
#include "Graphics/GraphicsAdapter.h"
#include "Graphics/GraphicsDevice.h"
#include "Graphics/GraphicsDeviceCapabilities.h"
#include "Graphics/GraphicsResource.h"
#include "Graphics/PresentationParameters.h"
#include "Graphics/SpriteBatch.h"
#include "Graphics/Texture.h"
#include "Graphics/Texture2D.h"
#include "Graphics/TextureCollection.h"
#include "Graphics/VertexElement.h"
#include "Graphics/VertexPositionColor.h"
#include "Graphics/VertexPositionNormalTexture.h"
#include "Graphics/VertexPositionTexture.h"
#include "Graphics/Viewport.h"
//
//Enums
//
#include "Graphics/Enums.h"
//
//Interfaces
//
#include "Graphics/IGraphicsDeviceservice.h"
#endif //_GRAPHICS_