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XFXFramework/include/System/Interfaces.h

79 lines
1.9 KiB
C++

/********************************************************
* Interfaces.h *
* *
* System namespace interfaces definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_INTERFACES_
#define _SYSTEM_INTERFACES_
#include "Object.h"
#include "Types.h"
#include "Threading/WaitHandle.h"
namespace System
{
/// <summary>
/// Represents the status of an asynchronous operation.
/// </summary>
interface IAsyncResult
{
public:
virtual Object* ASyncState()=0;
virtual Threading::WaitHandle AsyncWaitHandle()=0;
virtual bool CompletedSynchronously()=0;
virtual bool IsCompleted()=0;
};
/// <summary>
/// Defines a generalized comparison method that a value type or class implements to create a type-specific
/// comparison method for ordering instances.
/// </summary>
template <class T>
interface IComparable
{
public:
int CompareTo(T other)=0;
};
/// <summary>
/// Defines a method to release allocated resources.
/// </summary>
interface IDisposable
{
public:
virtual void Dispose()=0;
};
/// <summary>
/// Defines a generalized method that a value type or class implements to create
/// a type-specific method for determining equality of instances.
/// </summary>
template<class T>
interface IEquatable
{
public:
virtual bool Equals(const T other)=0;
};
/// <summary>
/// Provides a mechanism for retrieving an object to control formatting.
/// </summary>
interface IFormatProvider
{
public:
virtual Object* GetProvider()=0;
};
/// <summary>
/// Provides a mechanism for retrieving an object to control formatting
/// </summary>
interface IServiceProvider
{
public:
virtual Object* GetService(Object* serviceType)=0;
};
}
#endif //_SYSTEM_INTERFACES_