mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added implicit conversion to base types to all primary types (UInt32 et al) Added implicit conversion from System::String to const char*
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*****************************************************************************
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* Single.h *
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* *
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* XFX Single structure definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _SYSTEM_SINGLE_
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#define _SYSTEM_SINGLE_
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#include <System/Interfaces.h>
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#include <System/Object.h>
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namespace System
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{
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class String;
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// Represents a single precision floating point value.
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struct Single : IComparable<Single>, IEquatable<Single>, Object
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{
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private:
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float value;
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public:
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static const float Epsilon;
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static const float MaxValue;
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static const float MinValue;
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static const float NaN;
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static const float NegativeInfinity;
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static const float PositiveInfinity;
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Single();
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Single(const Single &obj);
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Single(const float &obj);
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int CompareTo(const Single other) const;
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bool Equals(Object const * const obj) const;
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bool Equals(const Single other) const;
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int GetHashCode() const;
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int GetType() const;
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const char* ToString() const;
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static const char* ToString(const float value);
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static bool TryParse(const String& str, out float* result);
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operator float() const;
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//bool operator !=(const float& right) const;
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bool operator !=(const Single& right) const;
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//bool operator ==(const float& right) const;
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bool operator ==(const Single& right) const;
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};
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}
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#endif //_SYSTEM_SINGLE_
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