mirror of
https://github.com/Halofreak1990/XFXFramework
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Added 'ValueTypes' Single and Double Added some components in the new System::Net namespace Added the Console class, which can be used to output text to the screen Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions. BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/********************************************************
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* StorageDevice.h *
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* *
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* XFX StorageDevice definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_STORAGE_STORAGEDEVICE_
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#define _XFX_STORAGE_STORAGEDEVICE_
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#include <System/Object.h>
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#include "../Enums.h"
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using namespace System;
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namespace XFX
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{
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namespace GamerServices
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{
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class Guide;
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}
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namespace Storage
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{
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class StorageContainer;
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// Represents a storage device for user data, such as a memory unit or hard drive.
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class StorageDevice : virtual Object
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{
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private:
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friend class XFX::GamerServices::Guide;
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PlayerIndex_t _playerIndex;
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unsigned int _deviceIndex;
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StorageDevice(unsigned int deviceIndex, PlayerIndex_t playerIndex);
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virtual ~StorageDevice();
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public:
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Int64 FreeSpace();
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bool IsConnected();
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Int64 TotalSpace();
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StorageContainer OpenContainer(char* titleName) __attribute__((nonnull (1)));
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};
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}
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}
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#endif //_XFX_STORAGE_STORAGEDEVICE_
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