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XFXFramework/include/Media/VideoPlayer.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

57 lines
1.2 KiB
C++

/********************************************************
* VideoPlayer.h *
* *
* XFX VideoPlayer file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_MEDIA_VIDEOPLAYER_
#define _XFX_MEDIA_VIDEOPLAYER_
#include "Enums.h"
#include <System/TimeSpan.h>
#include "../Graphics/Texture2D.h"
using namespace System;
using namespace XFX::Graphics;
namespace XFX
{
namespace Media
{
class Video;
/// <summary>
/// Provides methods and properties to playback, pause, resume, and stop video. VideoPlayer also exposes repeat, volume, and play position information.
/// </summary>
class VideoPlayer
{
private:
bool isDisposed;
void Dispose(bool disposing);
protected:
~VideoPlayer();
public:
bool IsDisposed();
bool IsLooped;
bool IsMuted;
TimeSpan getPlayPosition();
MediaState_t getState();
Video getVideo();
float Volume;
VideoPlayer();
void Dispose();
Texture2D GetTexture();
void Pause();
void Play(Video video);
void Resume();
void Stop();
};
}
}
#endif //_XFX_MEDIA_VIDEOPLAYER_