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/********************************************************
* GamePad.h *
* *
* XFX GamePad definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_INPUT_GAMEPAD_
#define _XFX_INPUT_GAMEPAD_
#include <Enums.h>
#include "Enums.h"
#include "GamePadState.h"
namespace XFX
{
namespace Input
{
// Allows retrieval of user interaction with an XBOX Controller
// and setting of controller vibration motors.
class GamePad
{
private:
GamePad(); // Private constructor to prevent instantiation.
public:
static GamePadState GetState(const PlayerIndex_t playerIndex);
static GamePadState GetState(const PlayerIndex_t playerIndex, const GamePadDeadZone_t deadZoneMode);
static bool SetVibration(const PlayerIndex_t playerIndex, const float leftMotor, const float rightMotor);
};
}
}
#endif //_XFX_INPUT_GAMEPAD_