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XFXFramework/include/Graphics/VertexPositionTexture.h

42 lines
1.1 KiB
C++

/********************************************************
* VertexPositionTexture.h *
* *
* XFX VertexPositionTexture definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_
#define _XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_
#include "VertexElement.h"
namespace XFX
{
struct Vector2;
struct Vector3;
namespace Graphics
{
// Describes a custom vertex format structure that contains position and one set of texture coordinates.
struct VertexPositionTexture : virtual Object
{
public:
Vector3 Position;
Vector2 TextureCoordinate;
static const VertexElement VertexElements[];
static int SizeInBytes();
VertexPositionTexture(Vector3 position, Vector2 textureCoordinate);
bool Equals(const VertexPositionTexture other);
int GetHashCode();
char* ToString();
bool operator!=(const VertexPositionTexture other);
bool operator==(const VertexPositionTexture other);
};
}
}
#endif //_XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_