1
0
mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/Graphics/TextureCollection.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

40 lines
925 B
C++

/********************************************************
* TextureCollection.h *
* *
* XFX TextureCollection definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_TEXTURECOLLECTION_
#define _XFX_GRAPHICS_TEXTURECOLLECTION_
#include <System/Collections/Generic/List.h>
#include "Texture.h"
using namespace System;
using namespace System::Collections::Generic;
namespace XFX
{
namespace Graphics
{
// Represents a collection of Texture objects.
class TextureCollection : virtual Object
{
private:
bool disposed;
List<Texture*> textures;
void Dispose(bool disposing);
public:
TextureCollection();
virtual ~TextureCollection();
void Dispose();
Texture* operator[](int index);
};
}
}
#endif //_XFX_GRAPHICS_TEXTURECOLLECTION_