1
0
mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/GameTime.h

40 lines
1.2 KiB
C++

/********************************************************
* GameTime.h *
* *
* XFX GameTime definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMETIME_
#define _XFX_GAMETIME_
#include <System/TimeSpan.h>
using namespace System;
namespace XFX
{
// Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed- step (game time) games.
class GameTime : virtual Object
{
private:
TimeSpan _elapsedGameTime;
TimeSpan _elapsedRealTime;
bool _isRunningSlowly;
TimeSpan _totalGameTime;
TimeSpan _totalRealTime;
public:
TimeSpan ElapsedGameTime();
TimeSpan ElapsedRealTime();
bool IsRunningSlowly();
TimeSpan TotalGameTime();
TimeSpan TotalRealTime();
GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, TimeSpan totalGameTime, TimeSpan elapsedGameTime);
GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, TimeSpan totalGameTime, TimeSpan elapsedGameTime, bool isRunningSlowly);
GameTime();
};
}
#endif //_XFX_GAMETIME_