mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/********************************************************
|
|
* GameTime.h *
|
|
* *
|
|
* XFX GameTime definition file *
|
|
* Copyright © XFX Team. All Rights Reserved *
|
|
********************************************************/
|
|
#ifndef _XFX_GAMETIME_
|
|
#define _XFX_GAMETIME_
|
|
|
|
#include <System/TimeSpan.h>
|
|
|
|
using namespace System;
|
|
|
|
namespace XFX
|
|
{
|
|
// Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed- step (game time) games.
|
|
class GameTime : virtual Object
|
|
{
|
|
private:
|
|
TimeSpan _elapsedGameTime;
|
|
TimeSpan _elapsedRealTime;
|
|
bool _isRunningSlowly;
|
|
TimeSpan _totalGameTime;
|
|
TimeSpan _totalRealTime;
|
|
|
|
public:
|
|
TimeSpan ElapsedGameTime();
|
|
TimeSpan ElapsedRealTime();
|
|
bool IsRunningSlowly();
|
|
TimeSpan TotalGameTime();
|
|
TimeSpan TotalRealTime();
|
|
|
|
GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, TimeSpan totalGameTime, TimeSpan elapsedGameTime);
|
|
GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, TimeSpan totalGameTime, TimeSpan elapsedGameTime, bool isRunningSlowly);
|
|
GameTime();
|
|
};
|
|
}
|
|
|
|
#endif //_XFX_GAMETIME_
|