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XFXFramework/include/Audio/SoundEffectInstance.h

30 lines
504 B
C++

#include <System/Interfaces.h>
using namespace System;
namespace XFX
{
namespace Audio
{
// Provides a single playing, paused, or stopped instance of a SoundEffect sound.
class SoundEffectInstance : public IDisposable, virtual Object
{
friend class SoundEffect;
SoundEffect* _parent;
private:
SoundEffectInstance(SoundEffect* parent);
public:
~SoundEffectInstance();
void Pause();
void Play();
void Resume();
void Stop();
};
}
}