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XFXFramework/include/Input/GamePadThumbSticks.h
Tom Lint 3a960b5829 Updated comments
Added some new Type infos
Removed excess whitespace
Added some new files
Implemented missing methods
2013-08-13 20:04:25 +02:00

49 lines
1.4 KiB
C++

/*****************************************************************************
* GamePadThumbSticks.h *
* *
* XFX::Input::GamePadThumbSticks structure definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_INPUT_GAMEPADTHUMBSTICKS_
#define _XFX_INPUT_GAMEPADTHUMBSTICKS_
#include "Enums.h"
#include <Vector2.h>
using namespace System;
namespace XFX
{
namespace Input
{
/**
* Structure that represents the position of left and right sticks (thumbsticks) on an Xbox Controller.
*/
struct GamePadThumbSticks : Object
{
const Vector2 Left;
const Vector2 Right;
GamePadThumbSticks(const Vector2 leftThumbstick, const Vector2 rightThumbstick);
GamePadThumbSticks();
GamePadThumbSticks(const GamePadThumbSticks &obj);
bool Equals(Object const * const obj) const;
bool Equals(const GamePadThumbSticks obj) const;
int GetHashCode() const;
static const Type& GetType();
const String ToString() const;
bool operator!=(const GamePadThumbSticks& right) const;
bool operator==(const GamePadThumbSticks& right) const;
inline GamePadThumbSticks operator=(const GamePadThumbSticks& right)
{
return (right == *this) ? *this : GamePadThumbSticks(right);
}
};
}
}
#endif //_XFX_INPUT_GAMEPADTHUMBSTICKS_