mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added some new Type infos Removed excess whitespace Added some new files Implemented missing methods
146 lines
2.6 KiB
C++
146 lines
2.6 KiB
C++
/*****************************************************************************
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* Enums.h *
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* *
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* XFX::Input enumeration definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _XFX_INPUT_ENUMS_
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#define _XFX_INPUT_ENUMS_
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namespace XFX
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{
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namespace Input
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{
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/**
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* Enumerates input device buttons.
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*/
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struct Buttons
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{
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enum type
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{
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A = 0x1000,
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B = 0x2000,
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Back = 0x20,
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Black = 0x100,
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DPadDown = 0x02,
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DPadLeft = 0x04,
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DPadRight = 0x08,
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DPadUp = 0x01,
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LeftStick = 0x40,
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LeftThumbstickDown = 0x20000000,
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LeftThumbstickLeft = 0x200000,
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LeftThumbstickRight = 0x40000000,
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LeftThumbstickUp = 0x10000000,
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LeftTrigger = 0x800000,
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RightStick = 0x80,
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RightThumbstickDown = 0x2000000,
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RightThumbstickLeft = 0x8000000,
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RightThumbstickRight = 0x4000000,
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RightThumbstickUp = 0x1000000,
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RightTrigger = 0x400000,
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Start = 0x10,
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White = 0x200,
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X = 0x4000,
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Y = 0x8000
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};
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};
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// Identifies the state of a mouse button or Xbox Controller button.
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struct ButtonState
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{
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enum type
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{
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Pressed = 1,
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Released = 0
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};
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};
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// Specifies a type of dead zone processing to apply to Xbox controller analog sticks when calling GamePad::GetState.
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struct GamePadDeadZone
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{
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enum type
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{
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Circular,
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IndependantAxes,
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None
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};
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};
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// Describes the type of a given Xbox controller.
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struct GamePadType
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{
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enum type
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{
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ArcadeStick,
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DancePad,
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DrumKit,
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FlightStick,
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GamePad,
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Guitar,
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Unknown,
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Wheel
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};
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};
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// Identifies a particular key on a keyboard.
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struct Keys
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{
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enum type
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{
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A = 0x41,
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B = 0x42,
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Back = 0x08,
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C = 0x43,
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D = 0x44,
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Down = 0x28,
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E = 0x45,
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End = 0x23,
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Enter = 0x0D,
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Escape = 0x1B,
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F = 0x46,
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G = 0x47,
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H = 0x48,
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I = 0x49,
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J = 0x4A,
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K = 0x4B,
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L = 0x4C,
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M = 0x4D,
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N = 0x4E,
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None = 0x00,
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O = 0x4F,
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P = 0x50,
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Q = 0x51,
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R = 0x52,
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S = 0x53,
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Space = 0x20,
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T = 0x54,
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U = 0x55,
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V = 0x56,
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W = 0x57,
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X = 0x58,
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Y = 0x59,
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Z = 0x5A
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};
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};
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// Identifies the state of a keyboard key.
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struct KeyState
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{
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enum type
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{
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Down = 1,
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Up = 0
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};
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};
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typedef Buttons::type Buttons_t;
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typedef ButtonState::type ButtonState_t;
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typedef GamePadDeadZone::type GamePadDeadZone_t;
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typedef GamePadType::type GamePadType_t;
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typedef Keys::type Keys_t;
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typedef KeyState::type KeyState_t;
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}
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}
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#endif //_XFX_INPUT_ENUMS_
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