mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added some new Type infos Removed excess whitespace Added some new files Implemented missing methods
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*****************************************************************************
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* VertexPositionTexture.h *
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* *
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* XFX::Graphics::VertexPositionTexture structure definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_
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#define _XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_
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#include "IVertexType.h"
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#include "VertexDeclaration.h"
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namespace XFX
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{
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struct Vector2;
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struct Vector3;
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namespace Graphics
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{
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/**
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* Describes a custom vertex format structure that contains position and one set of texture coordinates.
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*/
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struct VertexPositionTexture : IVertexType, Object
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{
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private:
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static const VertexElement vertexArray[];
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public:
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Vector3 Position;
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Vector2 TextureCoordinate;
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VertexDeclaration getVertexDeclaration() const;
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VertexPositionTexture();
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VertexPositionTexture(const Vector3 position, const Vector2 textureCoordinate);
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bool Equals(Object const * const obj) const;
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int GetHashCode() const;
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static const Type& GetType();
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const String ToString() const;
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bool operator!=(const VertexPositionTexture& other) const;
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bool operator==(const VertexPositionTexture& other) const;
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};
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}
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}
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#endif //_XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_
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