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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/Graphics/VertexPositionNormalTexture.h
Tom Lint 3a960b5829 Updated comments
Added some new Type infos
Removed excess whitespace
Added some new files
Implemented missing methods
2013-08-13 20:04:25 +02:00

50 lines
1.5 KiB
C++

/*****************************************************************************
* VertexPositionNormalTexture.h *
* *
* XFX::Graphics::VertexPositionNormalTexture structure definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_
#define _XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_
#include "IVertexType.h"
#include <Vector2.h>
#include <Vector3.h>
#include "VertexElement.h"
using namespace System;
namespace XFX
{
namespace Graphics
{
/**
* Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates.
*/
struct VertexPositionNormalTexture : IVertexType, Object
{
private:
static const VertexElement vertexArray[];
public:
Vector3 Position;
Vector3 Normal;
Vector2 TextureCoordinate;
VertexDeclaration getVertexDeclaration() const;
VertexPositionNormalTexture();
VertexPositionNormalTexture(const Vector3 position, const Vector3 normal, const Vector2 textureCoordinate);
bool Equals(Object const * const obj) const;
int GetHashCode() const;
static const Type& GetType();
const String ToString() const;
bool operator!=(const VertexPositionNormalTexture& other) const;
bool operator==(const VertexPositionNormalTexture& other) const;
};
}
}
#endif //_XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_