mirror of
https://github.com/Halofreak1990/XFXFramework
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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/*****************************************************************************
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* ModelMeshPart.h *
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* *
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* XFX::Graphics::ModelMeshPart class definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _XFX_GRAPHICS_MODELMESHPART_
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#define _XFX_GRAPHICS_MODELMESHPART_
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#include "Effect.h"
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#include "IndexBuffer.h"
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#include "VertexBuffer.h"
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namespace XFX
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{
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namespace Graphics
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{
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/**
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* Represents a batch of geometry information to submit to the graphics device during rendering. Each ModelMeshPart is a subdivision of a ModelMesh object. The ModelMesh class is split into multiple ModelMeshPart objects, typically based on material information.
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*/
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class ModelMeshPart
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{
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public:
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/**
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* Gets or sets the material effect for this mesh part.
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*/
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XFX::Graphics::Effect* Effect;
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/**
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* Gets the index buffer for this mesh part.
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*/
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IndexBuffer getIndexBuffer();
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/**
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* Gets the number of vertices used during a draw call.
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*/
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int getNumVertices();
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/**
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* Gets the number of primitives to render.
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*/
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int getPrimitiveCount();
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/**
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* Gets the location in the index array at which to start reading vertices.
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*/
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int getStartIndex();
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/**
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* Gets or sets an object identifying this model mesh part.
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*/
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Object* Tag;
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/**
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* Gets the vertex buffer for this mesh part.
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*/
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VertexBuffer getVertexBuffer();
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/**
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* Gets the offset (in vertices) from the top of vertex buffer.
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*/
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int getVertexOffset();
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};
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}
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}
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#endif //_XFX_GRAPHICS_MODELMESHPART_
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