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XFXFramework/include/Graphics/EffectTechniqueCollection.h
2013-07-11 20:00:31 +02:00

56 lines
1.5 KiB
C++

/*****************************************************************************
* EffectTechniqueCollection.h *
* *
* XFX::Graphics::EffectTechniqueCollection definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GRAPHICS_EFFECTTECHNIQUECOLLECTION_
#define _XFX_GRAPHICS_EFFECTTECHNIQUECOLLECTION_
#include <Graphics/EffectTechnique.h>
#include <System/Collections/Generic/Interfaces.h>
using namespace System;
using namespace System::Collections::Generic;
namespace XFX
{
namespace Graphics
{
/**
* Manipulates a collection of EffectTechnique objects.
*/
class EffectTechniqueCollection : public IEnumerable<EffectTechnique *>, public Object
{
public:
/**
* Gets the number of objects in the collection.
*/
int Count() const;
/**
* Gets an enumerator that can iterate through the EffectTechniqueCollection.
*/
IEnumerator<EffectTechnique *>* GetEnumerator();
int GetType() const;
/**
* Gets a specific element in the collection by using an index value.
*
* @param index
* Index of the EffectTechnique to get.
*/
EffectTechnique * const operator[](const int index) const;
/**
* Gets a specific element in the collection by using a name.
*
* @param name
* Name of the EffectTechnique to get.
*/
EffectTechnique * const operator[](const String& name) const;
};
}
}
#endif //_XFX_GRAPHICS_EFFECTTECHNIQUECOLLECTION_