mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added TypeInfo for all relevant types Added comments Updated DependencyProperty to work with System::Type Fixed casing on PropertyMetadata
68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
/*****************************************************************************
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* BasicEffect.h *
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* *
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* XFX::Graphics::BasicEffect class definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _XFX_GRAPHICS_BASICEFFECT_
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#define _XFX_GRAPHICS_BASICEFFECT_
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#include <Graphics/Effect.h>
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#include <Matrix.h>
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#include <Vector3.h>
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namespace XFX
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{
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namespace Graphics
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{
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class DirectionalLight;
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class GraphicsDevice;
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class Texture2D;
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/**
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* Contains a basic rendering effect.
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*/
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class BasicEffect : public Effect
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{
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private:
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int dirtyFlags;
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protected:
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BasicEffect(BasicEffect const * const cloneSource);
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void OnApply();
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public:
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float Alpha;
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Vector3 AmbientLightColor;
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Vector3 DiffuseColor;
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DirectionalLight* getDirectionalLight0() const;
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DirectionalLight* getDirectionalLight1() const;
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DirectionalLight* getDirectionalLight2() const;
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Vector3 EmissiveColor;
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Vector3 FogColor;
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bool FogEnabled;
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float FogEnd;
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float FogStart;
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bool LightingEnabled;
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bool PreferPerPixelLighting;
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Matrix Projection;
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Vector3 SpecularColor;
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float SpecularPower;
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Texture2D* Texture;
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bool TextureEnabled;
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bool VertexColorEnabled;
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Matrix View;
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Matrix World;
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BasicEffect(GraphicsDevice * const device);
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~BasicEffect();
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Effect* Clone() const;
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void EnableDefaultLighting();
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static const Type& GetType();
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};
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}
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}
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#endif //_XFX_GRAPHICS_BASICEFFECT_
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