mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added implicit conversion to base types to all primary types (UInt32 et al) Added implicit conversion from System::String to const char*
34 lines
646 B
C++
34 lines
646 B
C++
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#include <System/Interfaces.h>
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#include <System/Threading/WaitHandle.h>
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using namespace System;
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using namespace System::Threading;
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namespace XFX
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{
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namespace GamerServices
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{
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class Guide;
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class StorageDeviceAsyncResult : public IAsyncResult
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{
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friend class Guide;
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private:
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Object* syncObject;
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int playerIndex;
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StorageDeviceAsyncResult(Object* stateObject, int player);
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StorageDeviceAsyncResult(const StorageDeviceAsyncResult &obj);
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StorageDeviceAsyncResult(IAsyncResult* &obj);
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public:
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Object* AsyncState();
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bool CompletedSynchronously();
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bool IsCompleted();
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WaitHandle* AsyncWaitHandle();
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};
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}
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}
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