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XFXFramework/include/GamerServices/StorageDeviceAsyncResult.h
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

34 lines
646 B
C++

#include <System/Interfaces.h>
#include <System/Threading/WaitHandle.h>
using namespace System;
using namespace System::Threading;
namespace XFX
{
namespace GamerServices
{
class Guide;
class StorageDeviceAsyncResult : public IAsyncResult
{
friend class Guide;
private:
Object* syncObject;
int playerIndex;
StorageDeviceAsyncResult(Object* stateObject, int player);
StorageDeviceAsyncResult(const StorageDeviceAsyncResult &obj);
StorageDeviceAsyncResult(IAsyncResult* &obj);
public:
Object* AsyncState();
bool CompletedSynchronously();
bool IsCompleted();
WaitHandle* AsyncWaitHandle();
};
}
}