mirror of
https://github.com/Halofreak1990/XFXFramework
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Added implicit conversion to base types to all primary types (UInt32 et al) Added implicit conversion from System::String to const char*
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
/********************************************************
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* GamePadCapabilities.h *
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* *
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* XFX GamePadCapabilities definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef GAMEPADCAPABILITIES_H
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#define GAMEPADCAPABILITIES_H
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#include "GamePadType.h"
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namespace XFX
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{
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namespace Input
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{
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struct GamePadCapabilities
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{
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GamePadType GamePadType;
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int HasAButton;
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int HasBButton;
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int HasBackButton;
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int HasDPadDownButton;
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int HasDPadLeftButton;
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int HasDPadRightButton;
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int HasDPadUpButton;
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int HasLeftStickButton;
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int HasLeftTrigger;
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int HasLeftVibrationMotor;
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int HasLeftXThumbStick;
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int HasLeftYThumbStick;
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int HasRightStickButton;
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int HasRightTrigger;
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int HasRightVibrationMotor;
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int HasRightXThumbStick;
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int HasRightYThumbStick;
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int HasStartButton;
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int HasWhiteButton;
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int HasXButton;
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int HasYButton;
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int IsConnected;
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};
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}
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}
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#endif //GAMEPADCAPABILITIES_H
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