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XFXFramework/include/GamePadCapabilities.h
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

46 lines
1.0 KiB
C++

/********************************************************
* GamePadCapabilities.h *
* *
* XFX GamePadCapabilities definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef GAMEPADCAPABILITIES_H
#define GAMEPADCAPABILITIES_H
#include "GamePadType.h"
namespace XFX
{
namespace Input
{
struct GamePadCapabilities
{
GamePadType GamePadType;
int HasAButton;
int HasBButton;
int HasBackButton;
int HasDPadDownButton;
int HasDPadLeftButton;
int HasDPadRightButton;
int HasDPadUpButton;
int HasLeftStickButton;
int HasLeftTrigger;
int HasLeftVibrationMotor;
int HasLeftXThumbStick;
int HasLeftYThumbStick;
int HasRightStickButton;
int HasRightTrigger;
int HasRightVibrationMotor;
int HasRightXThumbStick;
int HasRightYThumbStick;
int HasStartButton;
int HasWhiteButton;
int HasXButton;
int HasYButton;
int IsConnected;
};
}
}
#endif //GAMEPADCAPABILITIES_H