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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Tom Lint 3a960b5829 Updated comments
Added some new Type infos
Removed excess whitespace
Added some new files
Implemented missing methods
2013-08-13 20:04:25 +02:00

146 lines
2.6 KiB
C++

/*****************************************************************************
* Enums.h *
* *
* XFX::Input enumeration definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_INPUT_ENUMS_
#define _XFX_INPUT_ENUMS_
namespace XFX
{
namespace Input
{
/**
* Enumerates input device buttons.
*/
struct Buttons
{
enum type
{
A = 0x1000,
B = 0x2000,
Back = 0x20,
Black = 0x100,
DPadDown = 0x02,
DPadLeft = 0x04,
DPadRight = 0x08,
DPadUp = 0x01,
LeftStick = 0x40,
LeftThumbstickDown = 0x20000000,
LeftThumbstickLeft = 0x200000,
LeftThumbstickRight = 0x40000000,
LeftThumbstickUp = 0x10000000,
LeftTrigger = 0x800000,
RightStick = 0x80,
RightThumbstickDown = 0x2000000,
RightThumbstickLeft = 0x8000000,
RightThumbstickRight = 0x4000000,
RightThumbstickUp = 0x1000000,
RightTrigger = 0x400000,
Start = 0x10,
White = 0x200,
X = 0x4000,
Y = 0x8000
};
};
// Identifies the state of a mouse button or Xbox Controller button.
struct ButtonState
{
enum type
{
Pressed = 1,
Released = 0
};
};
// Specifies a type of dead zone processing to apply to Xbox controller analog sticks when calling GamePad::GetState.
struct GamePadDeadZone
{
enum type
{
Circular,
IndependantAxes,
None
};
};
// Describes the type of a given Xbox controller.
struct GamePadType
{
enum type
{
ArcadeStick,
DancePad,
DrumKit,
FlightStick,
GamePad,
Guitar,
Unknown,
Wheel
};
};
// Identifies a particular key on a keyboard.
struct Keys
{
enum type
{
A = 0x41,
B = 0x42,
Back = 0x08,
C = 0x43,
D = 0x44,
Down = 0x28,
E = 0x45,
End = 0x23,
Enter = 0x0D,
Escape = 0x1B,
F = 0x46,
G = 0x47,
H = 0x48,
I = 0x49,
J = 0x4A,
K = 0x4B,
L = 0x4C,
M = 0x4D,
N = 0x4E,
None = 0x00,
O = 0x4F,
P = 0x50,
Q = 0x51,
R = 0x52,
S = 0x53,
Space = 0x20,
T = 0x54,
U = 0x55,
V = 0x56,
W = 0x57,
X = 0x58,
Y = 0x59,
Z = 0x5A
};
};
// Identifies the state of a keyboard key.
struct KeyState
{
enum type
{
Down = 1,
Up = 0
};
};
typedef Buttons::type Buttons_t;
typedef ButtonState::type ButtonState_t;
typedef GamePadDeadZone::type GamePadDeadZone_t;
typedef GamePadType::type GamePadType_t;
typedef Keys::type Keys_t;
typedef KeyState::type KeyState_t;
}
}
#endif //_XFX_INPUT_ENUMS_