mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added some new Type infos Removed excess whitespace Added some new files Implemented missing methods
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*****************************************************************************
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* Viewport.h *
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* *
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* XFX::Graphics::Viewport structure definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _XFX_GRAPHICS_VIEWPORT_
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#define _XFX_GRAPHICS_VIEWPORT_
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#include <System/Object.h>
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using namespace System;
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namespace XFX
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{
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struct Matrix;
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struct Rectangle;
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struct Vector3;
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namespace Graphics
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{
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/**
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* Defines the window dimensions of a render-target surface onto which a 3D volume projects.
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*/
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struct Viewport : Object
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{
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private:
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static bool WithinEpsilon(float a, float b);
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public:
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float getAspectRatio() const;
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Rectangle getBounds() const;
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void setBounds(const Rectangle value);
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int Height;
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float MaxDepth;
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float MinDepth;
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Rectangle getTitleSafeArea() const;
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int Width;
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int X;
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int Y;
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Viewport();
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Viewport(const int x, const int y, const int width, const int height);
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Viewport(const Rectangle bounds);
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bool Equals(Object const * const obj) const;
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bool Equals(const Viewport obj) const;
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int GetHashCode() const;
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static const Type& GetType();
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Vector3 Project(const Vector3 source, const Matrix projection, const Matrix view, const Matrix world) const;
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const String ToString() const;
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Vector3 Unproject(const Vector3 source, const Matrix projection, const Matrix view, const Matrix world) const;
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bool operator !=(const Viewport& right) const;
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bool operator ==(const Viewport& right) const;
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};
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}
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}
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#endif //_XFX_GRAPHICS_VIEWPORT_
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